AI Insights · Timothy · July 2024
Top 5 Fidget Toys Games on iOS in Saudi Arabia Q2 2024
Discover the performance trends of the top 5 fidget toys games on iOS in Saudi Arabia during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the fidget toy games category on iOS in Saudi Arabia showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 apps in this category.
ASMR Simulator-Makeover&Relax from Tap Q Games saw a peak in weekly downloads at 1.6K in late April, followed by a notable decline, dropping to just 9 by mid-June. Revenue for the app was minimal but peaked at $10 in early June. Weekly active users increased steadily from 3.6K at the start of April to a high of 6.2K by late May, before stabilizing around 5.5K in June.
Antistress - Relaxing games by Moreno Maio maintained a relatively steady performance in weekly downloads, ranging from 463 to 969, with a slight increase towards the end of the quarter. Revenue peaked at $6 in early April but saw no significant revenue in the latter half of the quarter. Active users saw a dip in April but rebounded to 5.9K by the end of June.
Automatoys from Idle Friday had a strong start with 1.4K downloads in the first week of April, but this figure dropped significantly to around 224 by the end of June. Revenue remained low throughout the quarter, peaking at $12 in the first week. The app’s weekly active users decreased from 6.7K in early April to around 4.8K by the end of June, despite a brief increase in early June.
Fidget Toys 3D by Tran Dinh Hung experienced a substantial increase in weekly downloads, peaking at 3.8K in mid-May, and maintaining a strong performance with 2.8K downloads in late June. Revenue was minimal, with a peak of $5 in late May. Weekly active users showed a significant rise from 6.6K in early April to approximately 11.2K by mid-May, before stabilizing around 9.9K in late June.
Fidget Toys Trading: 3D Pop It by Freeplay LLC had consistent weekly downloads, peaking at 2.1K in late April. Revenue was minimal, with a single peak of $2 in late May. Active users grew from 3.1K in early April to a high of 5.6K by mid-June, before slightly declining to around 5.1K by the end of June.
For more detailed insights into app performance, visit Sensor Tower.